Software Engineer – Minecraft Java Game Development at Tynker () (allows remote)

Software Engineer – Minecraft Java Game Development

Tynker is looking for an experienced software developer who can extend our Minecraft modding platform that engages our primary customers – kids! You will be responsible for extending our deep integration with Minecraft, advancing our 3D editing tools, and supporting new ways for kids to learn coding in a Minecraft world. You will work with a team of talented developers building tools and frameworks used by millions of K-12 students to learn to code.

Tynker is the #1 Kids Coding platform and helps millions of students learn coding. Our self-paced courses and creativity tools guide them from block coding to JavaScript and Python. Tynker’s mission is to provide every child with solid foundations in STEM, programming and critical thinking skills to prepare them to become better architects of their future world.

Primary Tasks

  • Create awesome Minecraft experiences for young coders
  • Use the Spigot API and Tynker’s internal tools to support a modding solution with Minecraft Java server hosting
  • Use Add-ons in conjunction with Tynker’s internal web-based tools to support a modding platform for Minecraft Win 10 and Pocket PC (Bedrock)
  • Develop mods for both Minecraft Java and Minecraft Bedrock Editions
  • Maintain Tynker’s 3D resource and behavior editing tools to stay up-to-date with the latest Minecraft patches and features
  • Invent and implement new games and mod ideas for Minecraft
  • Expand Tynker’s integration with all different versions of Minecraft


  • BS/MS degree in Computer Science
  • 3+ years of professional Java development, with experience in Java 8
  • Strong object oriented fundamentals with prior experience in Java or C++
  • Full grasp of HTML, CSS, JavaScript, and AJAX-based JSON/XML web services
  • Deep game-play knowledge of Minecraft, and what makes it fun!
  • Experience with modding Minecraft: Java Edition and Bedrock.
  • Must have built custom entities, blocks, skins, add-ons, resource and behavior packs
  • In-depth understanding of 3D coordinate systems (transforms, geometry, etc.)
  • Ability to quickly adapt and learn to work within an unfamiliar codebase
  • Demonstrated ability to be self-driven and work with minimal supervision
  • Knowledge of the Spigot API, plug-ins and Bedrock add-ons is a big plus
  • Knowledge of 3D modeling is a plus
  • Experience with textures (UV coordinates, materials, shaders, etc) is a plus

If interested, please send your resume and portfolio to

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